Randomness and RNG

Randomness is a fundamental part of many games, from dice rolls in tabletop RPGs to loot drops in massive online multiplayer titles. RNG—or Random Number Generation—adds unpredictability and excitement to gameplay, but it can also be a source of frustration when used excessively or poorly. The big question is: how much randomness is too much?

In this article, we’ll explore the role of randomness in games, the different types of RNG, its pros and cons, and how developers can strike the right balance between chaos and control.


What Is RNG in Games?

RNG, or Random Number Generator, is a system used in games to introduce chance. It determines random outcomes like critical hits, item drops, enemy behavior, and even procedural level generation. While true randomness is difficult to achieve in computing, pseudo-random algorithms serve well enough for gameplay purposes.

Randomness and RNG

Common Uses of RNG

  1. Combat Mechanics – Critical hits, miss chances, evasion, and damage variance.

  2. Loot Drops – Randomized rewards from enemies, chests, or gacha systems.

  3. Procedural Generation – Randomized dungeons, maps, or worlds (e.g., Minecraft).

  4. Card or Dice Games – Core mechanics revolve around chance-based results.

  5. AI Behavior – Non-linear or unpredictable opponent actions.


Why Use Randomness in Games?

Randomness introduces variety, excitement, and replayability. Without it, games could feel too deterministic, making every experience predictable and repetitive.

Key Benefits of RNG

  • Increases Replay Value: Random outcomes make each playthrough unique.

  • Creates Tension: Players are kept on edge because outcomes aren’t guaranteed.

  • Rewards Risk-Taking: RNG can give players high rewards for bold moves.

  • Simulates Real Life Uncertainty: Just like real-world events, not everything can be controlled.

In the right context, randomness makes games feel alive.


When RNG Becomes a Problem

Despite its advantages, RNG can easily cross the line from exciting to annoying. Poorly implemented randomness may frustrate players, especially if it overrides skill or makes outcomes feel unfair.

Signs RNG Has Gone Too Far

  1. Lack of Player Agency: If success depends solely on luck rather than decisions or strategy.

  2. Punishing Streaks: Extended bad luck can feel unfair, even if statistically balanced.

  3. Pay-to-Win Systems: In gacha games or loot boxes, RNG often drives monetization at the cost of fairness.

  4. Disconnection from Player Actions: Random effects that ignore or undo player skill can feel demoralizing.

Too much randomness can erode trust and engagement.


Types of RNG in Game Design

Not all RNG is created equal. Game designers often distinguish between two main types:

1. True RNG (Pure Randomness)

Outcomes are completely unpredictable and not influenced by past actions. Examples:

  • Drawing cards from a shuffled deck.

  • Rolling a virtual dice.

Pros: High excitement, total uncertainty.
Cons: Can feel unfair or arbitrary.

2. Pseudo-RNG (Controlled Randomness)

Outcomes are still random, but influenced by certain factors to ensure fairness over time. Examples:

  • Increased critical chance after multiple failures.

  • “Bad luck protection” in loot drops.

Pros: Balances unpredictability with fairness.
Cons: May reduce tension if too predictable.

Game designers often use pseudo-RNG to avoid long streaks of bad or good luck, smoothing the player’s experience.

Pseudo-RNG (Controlled Randomness)


Striking the Right Balance

So, how much randomness is too much? The answer depends on genre, audience, and intended experience.

1. Match RNG to Game Goals

  • In roguelikes, high randomness adds to the thrill of survival.

  • In competitive esports, too much RNG undermines fairness and skill expression.

  • In casual mobile games, randomness can boost replayability and daily engagement.

2. Give Players Tools to Manage RNG

Good design gives players ways to reduce or adapt to randomness:

  • Buffs that increase drop rates.

  • Mechanics like “reroll” or “re-draw” options.

  • Choosing from multiple randomized rewards (e.g., Slay the Spire card picks).

3. Provide Feedback and Transparency

Players are more tolerant of randomness when:

  • Drop rates or probabilities are clearly stated.

  • They understand how RNG works in the game.

  • Outcomes feel consistent with expectations.

Transparency builds trust, especially in monetized systems.


Examples of Good vs. Bad RNG

Good RNG: XCOM Series

In XCOM, hit chances are shown clearly, and the consequences of missing are part of the tactical challenge. Though frustrating at times, players can plan around the odds.

Bad RNG: Gacha-Only Characters

Some gacha games lock essential characters or content behind ultra-low RNG odds, forcing players to spend real money for a chance. This feels predatory and often leads to burnout or backlash.

Good RNG: Hades

Hades uses randomized boons and room layouts, but always offers meaningful choices. The randomness never removes agency—it enhances it.


RNG and Game Balance

Balancing randomness is crucial. Too little RNG and the game becomes boring. Too much, and it feels unfair. A well-balanced system supports:

  • Predictable Outcomes with Unpredictable Paths – You know you’ll reach a goal, but not how.

  • Randomness that Rewards Creativity – Players must adapt their strategies in real time.

  • A Sense of Control Amid Chaos – Even with luck involved, good decisions increase success rates.

The best games ensure that skill can consistently overcome luck, even if luck sometimes decides the outcome.


The Future of RNG in Games

As player expectations evolve, so too must RNG systems. Trends include:

  • Adaptive RNG Systems: AI that adjusts drop rates based on player history.

  • Ethical Monetization: Transparent odds and regulations for gacha systems.

  • Player-Driven Randomness: Games that let players influence outcomes through clever resource management.

With growing scrutiny on fairness and gambling mechanics, developers are under more pressure to design RNG systems that respect player time and effort.

Randomness is a double-edged sword in game design. It can elevate a game by adding surprise, tension, and variety—but when overused or poorly balanced, it can alienate players and damage trust. The key lies in moderation, transparency, and giving players tools to manage luck.

So how much RNG is too much? The answer isn’t in a formula—it’s in the player experience. If randomness enhances engagement without sacrificing fairness, you’ve struck the right balance.